An AMD Radeon™ graphics card compatible with Project FreeSync uses the DisplayPort™ Adaptive-Sync specification to automatically determine the minimum and maximum refresh rates supported by a dynamic refresh-ready system. Using this approach, no communication must occur to negotiate the time a current frame remains on-screen, or to determine that is safe to send a new frame to the monitor.
By eliminating the need for ongoing communication with pre-negotiated screen update rates, Project FreeSync can execute highly dynamic changes in frame presentation intervals without incurring communications overhead or latency penalties.
Project FreeSync is an AMD effort to leverage industry standards, like DisplayPort Adaptive-Sync, to deliver dynamic refresh rates. Dynamic refresh rates synchronize the refresh rate of a compatible monitor to the framerate of a user’s AMD Radeon™ graphics to reduce or eliminate stuttering, juddering and/or tearing during gaming and video playback.
The basic benefit of Project FreeSync is the dynamic refresh rate ("DRR"), which allows the graphics card to synchronize the refresh rate of a monitor 1:1 with the framerate of an AMD Radeon™ GPU. With DRR, gamers can disable v-sync and experience the full range of framerates produced by a graphics card without clamping to some divisor of the monitor’s refresh rate (e.g. 30 or 45 FPS). Disabling v-sync in favor of Project FreeSync can eliminate the large jumps in framerate induced by v-sync, resulting in noticeably smoother gameplay.
AMD Radeon™ graphics cards will support a wide variety of dynamic refresh ranges with Project FreeSync. Using DisplayPort Adaptive-Sync, the graphics card can detect and set an appropriate maximum and minimum refresh rate based on the capabilities reported by the display. Potential ranges include 36-240Hz, 21-144Hz, 17-120Hz and 9-60Hz.
Project FreeSync’s ability to synchronize the refresh rate of a display to the framerate of a graphics card can eliminate visual artifacts that many gamers are especially sensitive to: screen tearing, input lag, and stuttering. Project FreeSync aims to accomplish this through an open ecosystem that does not require licensing fees from participants, which encourages broad adoption and low end-user costs.
There are three key advantages Project FreeSync holds over G-Sync: no licensing fees for adoption, no expensive or proprietary hardware modules, and no communication overhead.
The last benefit is essential to gamers, as Project FreeSync does not need to poll or wait on the display in order to determine when it’s safe to send the next frame to the monitor.
Project FreeSync uses industry-standard DisplayPort Adaptive-Sync protocols to pre-negotiate supported min/max refresh rates during plug’n’play, which means frame presentation to the user will never be delayed or impaired by time-consuming two-way handshakes.
Project FreeSync will utilize DisplayPort Adaptive-Sync protocols to enable dynamic refresh rates for video playback, gaming and power-saving scenarios.
All AMD Radeon™ graphics cards in the AMD Radeon™ HD 7000, HD 8000, R7 or R9 Series will support Project FreeSync for video playback and power-saving purposes. The AMD Radeon™ R9 295X2, 290X, R9 290, R7 260X and R7 260 GPUs additionally feature updated display controllers that will support dynamic refresh rates during gaming.
AMD has undertaken every necessary effort to enable Project FreeSync in the display ecosystem. Monitor vendors are now integrating the DisplayPort Adaptive-Sync specification and productizing compatible displays. AMD is working closely with these vendors to bring products to market, and we expect compatible monitors in the 4Q14-1Q15 timeframe.
The DisplayPort Adaptive-Sync specification was ported from the Embedded DisplayPort specification through a proposal to the VESA group by AMD. DisplayPort Adaptive-Sync is an ingredient feature of a DisplayPort link and an industry standard that enables technologies like Project FreeSync.
Multi-GPU is handled by the developers in the Mantle ecosystem. This is a vital change to today's graphics landscape, as developers are now empowered with total control to create a multi-GPU subsystem that matches the particulars of their game engine.
This fine-grained control introduces several benefits and unique uses cases, including:
Yes, AMD has published many blogs about Mantle that explore the API in greater detail.
Yes, AMD Catalyst™ 14.4 WHQL (or later) must be installed on your system to take advantage of Mantle-enabled software. This graphics driver enables Mantle for both notebook and desktop systems configured with AMD Radeon™ GPUs featuring the Graphics Core Next architecture.
12 is Microsoft’s own creation, though its development has been steered by
input from many different technology partners including AMD. We have welcomed the same input on Mantle by
sharing the full specification with Microsoft since the early days of our API.
As the industry moves to embrace the principles of “closer-to-the-metal” API
design, it is evident that our pioneering work with this concept has been
is currently the only low-overhead graphics API supported by multiple
applications, major game engines, and publicly available graphics drivers. Mantle
is ready and waiting to solve present-day problems and deliver proven results
on millions of PCs. Additionally, the “lower level” nature of Mantle makes it
an ideal way to immediately begin learning the principles of “closer to the
metal” API development that are emergent in our industry.
is no direct relationship, but we support and celebrate a direction for game
development that is aligned with AMD’s vision of lower-level, "closer to the
metal" graphics APIs for PC gaming. While industry experts expect this to take
some time, developers can immediately leverage efficient API design using Mantle.
Yes, for information on Eyefinity group configuration please watch the video below:
If you prefer, the guide is also published in a knowledgebase article: Setting up AMD Eyefinity Technology Display Groups .
AMD Graphic Processing Units (GPU) have the capability of supporting more than one display at the same time however, this is dependent on the available connections on the graphics card.
Multiple monitor set-ups are configured through the AMD Catalyst™ Control Center. The three multi-monitor modes are:
Duplicate (Presentation) Mode
In this mode, the same desktop is shown on multiple displays simultaneously. The displays will run at the same resolution and refresh rate.
Duplicate mode is useful for presentations where one display is in front of the presenter and the other display is in front of the audience.
Note: Duplicate mode does not duplicate displays that are on different graphics cards. Duplicate mode only works on displays that are connected to the same graphics cards.
In the extended mode, each monitor is configured with separate settings (resolution, refresh rates, color quality). The Windows® desktop is extended between the two or more monitors (except for the task bar).
In extended mode, the displays can be rotated between portrait and landscape view to maximize working desktop space.
For instructions on configuring multiple displays using the AMD Catalyst™ Control Center, please watch the video below:
In the Eyefinity mode, the Windows desktop is stretched between two or more displays and is treated as one large desktop. The final resolution is the horizontal and vertical sum of the individual monitors.
For example: 4 displays arranged in a 2x2 configuration with each display running at 1280x1024 would create a desktop area of 2560x 2048.
Note: Eyefinity group mode is not available under the Microsoft® Windows XP operating system.
For more information on Eyefinity configuration please watch the video below:
If you prefer, the guide is also published in a knowledgebase article: Setting up AMD Eyefinity Technology Display Groups
In this video we describe the differences between VGA, DVI, HDMI and DisplayPort monitor outputs found on AMD Radeon™ Series graphics cards. The video will demonstrate the connection combinations possible so that three of more displays can be enabled at the same time.
If you prefer, AMD has published this content in a knowledgebase article. Please see:
If you need to use adapters to connect one or more of your displays, please choose from the list of recommended adapters below:
To explore the different display layouts that are possible with AMD's Eyefinity technology, please use the tool below:
As we mentioned in the last question, every family of GPUs supports a different maximum number of displays. This support is inherent to the AMD graphics chip at the heart of your graphics card.
Before looking through the table, though, keep in mind that the maximum number of supported displays can differ from the number of display outputs on the card. Certain adapters, hubs, or a non-reference graphics card may be required to take full advantage of the capabilities we build into our chips.
As previously indicated, AMD graphics solutions equipped with DisplayPort 1.2 outputs can actually run multiple monitors from a single port.
This feature is called Multi-Stream Transport, or MST, and it allows a single cable from the graphics card to carry the signal for multiple monitors. Taking advantage of this feature requires one of two things:
We have recently published KB article: "Driving Multiple Displays From a Single DisplayPort™ Output with AMD Radeon Graphics Products" that will walk you through the process of configuring multiple displays. Please visit that page for a list of supporting products, as well as general configuration advice.
Please note that
DisplayPort 1.2 MST hubs are also beginning to reach the market through AMD technology partners like Club3D and Bizlink.
DisplayPort 1.2 MST hubs allow for a single cable to connect multiple displays to a single DisplayPort output on an AMD Radeon™ graphics card.
Recently, manufacturers have been releasing monitors that can connect to one another in a "daisychain" configuration that ultimately links back to the graphics card. This dasychaining permits each monitor to supply the display signal for the next monitor in the chain, with several displays connecting to one display output on the GPU. Monitors that feature this technology include the Dell U2413, U2713H, U2913WM and U3014.
To configure displays such as these, please visit our KB article: "Using a Dell Monitor supporting DisplayPort 1.2 Multi-Stream Transport with AMD Radeon™ Graphics Products" that outlines specific configuration steps, as well as system requirements.
Using MST-capable displays, such as these Dell U2413 panels, allows for several daisychained monitors to be connected to the graphics card with a single DisplayPort cable.
It's partially true. AMD Eyefinity technology is a brand name that actually describes three distinct functions:
At a basic level, many users like AMD Eyefinity technology for the first reason: connecting more than two displays is no longer a challenge as it has been in the past. And whether you run Linux, Microsoft® Windows® or Mac OS®, each operating system works seamlessly with AMD's hardware/software to connect and configure multiple displays.
Assuming for a moment that you never perform any additional configuration once the monitors are connected, these displays are running in what's called "extended mode." Monitors do not have to be the same size or resolution in this mode, and you should feel free to rearrange your games and applications across the extended displays as you see fit.
The primary drawback to extended displays is that a game or video cannot readily be maximized to take advantage of all the displays at the same time, which is where AMD Eyefinity technology's SLS mode steps in.
Single Large Surface (SLS) mode is activated when you create an AMD Eyefinity technology display group in the AMD Catalyst™ Control Center. SLS mode combines the resolutions of all the connected displays, and then essentially "tricks" the operating system into believing that there is one display with that large combined resolution.
Dragon Age II in AMD Eyefinity technology 5x1 portrait mode. Spanning the game to all five monitors would not be possible without SLS.
While SLS mode does not require all monitors to be of the same resolution, SLS mode will force each monitor to match the smallest resolution on any of the displays you're combining. For example, a 1680x1050 monitor paired with two 1920x1200 monitors will force the 1920x1200 monitors to 1680x1050 before they're combined for a final SLS resolution of 5040x1050. For this reason, we do strongly encourage all monitors to have, at the very least, the same resolution. Provided you meet this technical requirement, we think you'll find the effect of SLS to be absolutely breathtaking.
Seeing is believing, though, and this interactive demo shows just how much you're missing in the games we've validated if you're playing on just one monitor. Even many of the games we haven't validated also look great with AMD Eyefinity technology!
The same demo also shows how users can be more productive in a professional environment with an AMD Eyefinity technology on an AMD FirePro™ professional graphics solution.
But AMD Eyefinity technology isn't just about games. The prestigious market research firm, IDC, has shown (PDF) that workers are more productive when equipped with a multi-display solution like AMD Eyefinity technology. Even with SLS mode enabled, each display can be treated like an independent monitor with the AMD HydraVision™ software.
So, whether you choose SLS or extended displays, the versatility of AMD Eyefinity technology virtually ensures that there will be a solution to help you work smarter and game harder.
Not at all. Products like the Asus HD 7970 DirectCU II or ATI FirePro™ V9800 support up to 6 displays without any need for DisplayPort 1.2-compatible hubs or monitors. These manufacturers have designed unique solutions with additional DisplayPort outputs, which obviate the need for such equipment.
The ATI FirePro™ V9800 GPU has six mini-DisplayPort outputs, supporting up to six simultaneous displays.
Display outputs are the ports on the back of your graphics card, which can accept a connection with a monitor. The following pictures illustrate the outputs you might find on an AMD graphics product:
For a more comprehensive list of Display connectors have a look at our Common Male Connector and Female Connection Types article
A common bottleneck in graphics work is poor parallelization across multi-core CPUs. Some cores may go completely unutilized, and that represents an opportunity to reclaim lost performance by approaching graphics work in a way that those cores become used. More examples can be found in the official
Mantle API whitepaper.
Mantle is capable of reducing driver overhead on single-threaded processors. However, AMD believes the biggest performance advantage of a low-overhead API can be achieved on a modern multi-core CPU.
We encourage you to review our newly-published Mantle graphics API whitepaper for more information on how Mantle improves performance, streamlines development, and addresses historical software bottlenecks.