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AMD Graphics Software and Drivers FAQFAQ
​AMD has published a knowledgebase article that provides the basic steps to guide you through selecting a compatible driver, installing the driver, and troubleshooting potential issues that may occur.  

To review the KB article, refer to: GPU-603​
3.02036/25/2014 2:40 PM
Multimonitor FAQFAQ

Yes, for information on Eyefinity group configuration please watch the video below:



If you prefer, the guide is also published in a knowledgebase article: Setting up AMD Eyefinity Technology Display Groups .

3.0696/17/2014 1:40 PM
Multimonitor FAQFAQ

AMD Graphic Processing Units (GPU) have the capability of supporting more than one display at the same time however, this is dependent on the available connections on the graphics card. 

Multiple monitor set-ups are configured through the AMD Catalyst™ Control Center. The three multi-monitor modes are:

Duplicate (Presentation) Mode

In this mode, the same desktop is shown on multiple displays simultaneously. The displays will run at the same resolution and refresh rate.

Duplicate mode is useful for presentations where one display is in front of the presenter and the other display is in front of the audience.

Note: Duplicate mode does not duplicate displays that are on different graphics cards. Duplicate mode only works on displays that are connected to the same graphics cards.

Extended Mode

In the extended mode, each monitor is configured with separate settings (resolution, refresh rates, color quality). The Windows® desktop is extended between the two or more monitors (except for the task bar).

In extended mode, the displays can be rotated between portrait and landscape view to maximize working desktop space.

For instructions on configuring multiple displays using the AMD Catalyst Control Center, please watch the video below:


Eyefinity Mode

In the Eyefinity mode, the Windows desktop is stretched between two or more displays and is treated as one large desktop. The final resolution is the horizontal and vertical sum of the individual monitors.

For example: 4 displays arranged in a 2x2 configuration with each display running at 1280x1024 would create a desktop area of 2560x 2048.

Note: Eyefinity group mode is not available under the Microsoft® Windows XP operating system.​

For more information on Eyefinity configuration please watch the video below:


If you prefer, the guide is also published in a knowledgebase article: Setting up AMD Eyefinity Technology Display Groups​​

3.0686/17/2014 1:34 PM
Multimonitor FAQFAQ


​In this video we describe the differences between VGA, DVI, HDMI and DisplayPort monitor outputs found on AMD Radeon™ Series graphics cards.  The video will demonstrate the connection combinations possible so that three of more displays can be enabled at the same time.

If you prefer, AMD has published this content in a knowledgebase article. Please see:

If you need to use adapters to connect one or more of your displays, please choose from the list of recommended adapters below:

To explore the different display layouts that are possible with AMD's Eyefinity technology, please use the tool below:

7.01546/17/2014 1:30 PM
Multimonitor FAQFAQ

As we mentioned in the last question, every family of GPUs supports a different maximum number of displays. This support is inherent to the AMD graphics chip at the heart of your graphics card.

Before looking through the table, though, keep in mind that the maximum number of supported displays can differ from the number of display outputs on the card. Certain adapters, hubs, or a non-reference graphics card may be required to take full advantage of the capabilities we build into our chips.

AMD Radeon™ graphics solutions

AMD​​ FirePro™ Professional Graphics

Up ​to 6 displays
  • AMD Radeon™ ​HD 7900 Series
  • AMD Radeon™ HD 7800 Series
  • AMD Radeon™ HD 7700 Series
  • AMD Radeon™ HD 6900 Series
  • AMD Radeon™ HD 6900M Series
  • AMD Radeon™ HD 6800 Series
  • AMD Radeon™ HD 6800M Series
  • AMD Radeon™ HD 6700M Series
  • AMD Radeon™ HD 6600M Series
  • AMD Radeon™ HD 6500M Series
  • ATI Radeon™ HD 5800 Series
  • ​ATI FirePro™ V9800


Up to 5 displays
  • ​AMD Radeon™ HD 6700 Series
  • ATI Radeon™ HD 5700 Series
  • ​n/a
Up to 4 displays
  • ​AMD Radeon™ HD 6600 Series
  • AMD Radeon™ HD 6500 Series
  • AMD Radeon™ HD 6400M Series
  • AMD Radeon™ HD 6300M Series
  • ​ATI FirePro™ V8800
  • AMD FirePro™ V7900
  • ATI FirePro™ 2460 Multi-View
Up to 3 displays
  • ​AMD Radeon™ HD 6400 Series
  • ATI Radeon™ HD 5600 Series
  • ATI Radeon™ HD 5500 Series
  • ATI Radeon™ HD 5400 Series
  • ​ATI FirePro™ V7800
  • AMD FirePro™ V5900
  • ATI FirePro™ V5800
  • ATI FirePro™ V4800
14.01516/12/2014 4:23 PM
Multimonitor FAQFAQ

As previously indicated, AMD graphics solutions equipped with DisplayPort 1.2 outputs can actually run multiple monitors from a single port. 


This feature is called Multi-Stream Transport, or MST, and it allows a single cable from the graphics card to carry the signal for multiple monitors. Taking advantage of this feature requires one of two things:

  • A DisplayPort 1.2 MST-capable hub, which connects to ​the graphics card's DisplayPort output on one end, and provides multiple monitor connections on the other.
  • Or DisplayPort 1.2 MST-capable monitors, which allow a user to daisy chain monitors together, with the final monitor connecting to the graphics card.
Using DisplayPort 1.2 MST, a user can connect up to six displays to a single port on many AMD Radeon™ graphics and AMD FirePro™ professional graphics products. For more information on DisplayPort 1.2, and multi-stream transport, please consider reading our DisplayPort whitepaper (PDF).


Using an MST-capable hub for multiple displays

We have recently published KB article: "Driving Multiple Displays From a Single DisplayPort™ Output with AMD Radeon Graphics Products​" that will walk you through the process of configuring multiple displays. Please visit that page for a list of supporting​ products, as well as general configuration advice.

Please note that DisplayPort 1.2 MST hubs​ are also beginning to reach the market through AMD technology partners like Club3D and Bizlink. 


DisplayPort 1.2 MST hubs allow for a single cable to connect multiple displays to a single DisplayPort output on an AMD Radeon™ graphics card.

Using MST-capable monitors for multiple displays

Recently, manufacturers have been releasing monitors that can connect to one another in a "daisychain" configuration that ultimately links back to the graphics card. This dasychaining permits each monitor to supply the display signal for the next monitor in the chain, with several displays connecting to one display output on the GPU. Monitors that feature this technology include the Dell U2413U2713HU2913WM and U3014.

To configure displays such as these, please visit our KB article: "Using a Dell Monitor supporting DisplayPort 1.2 Multi-Stream Transport with AMD Radeon™ Graphics Products​​" that outlines specific configuration steps, as well as system requirements.


Using MST-capable displays, such as these Dell U2413 panels, allows for several daisychained monitors to be connected to the graphics card with a single DisplayPort cable.​

10.01536/3/2014 7:04 PM
Multimonitor FAQFAQ

​It's partially true. AMD Eyefinity technology is a brand name that actually describes three distinct functions:

  1. Hardware support for three or more monitors attached to a single graphics card.
  2. Software support to independently configure and run each of those displays.
  3. And software support to combine the resolutions of all of those displays into one big resolution.

At a basic level, many users like AMD Eyefinity technology for the first reason: connecting more than two displays is no longer a challenge as it has been in the past. And whether you run Linux, Microsoft® Windows® or Mac OS®, each operating system works seamlessly with AMD's hardware/software to connect and configure multiple displays.

Assuming for a moment that you never perform any additional configuration once the monitors are connected, these displays are running in what's called "extended mode." Monitors do not have to be the same size or resolution in this mode, and you should feel free to rearrange your games and applications across the extended displays as you see fit.

The primary drawback to extended displays is that a game or video cannot readily be maximized to take advantage of all the displays at the same time, which is where AMD Eyefinity technology's SLS mode steps in.

Single Large Surface (SLS) mode is activated when you create an AMD Eyefinity technology display group in the AMD Catalyst™ Control Center. SLS mode combines the resolutions of all the connected displays, and then essentially "tricks" the operating system into believing that there is one display with that large combined resolution. 


Dragon Age II in AMD Eyefinity technology 5x1 portrait mode. Spanning the game to all five monitors would not be possible without SLS.

While SLS mode does not require all monitors to be of the same resolution, SLS mode will force each monitor to match the smallest resolution on any of the displays you're combining. For example, a 1680x1050 monitor paired with two 1920x1200 monitors will force the 1920x1200 monitors to 1680x1050 before they're combined for a final SLS resolution of 5040x1050. For this reason, we do strongly encourage all monitors to have, at the very least, the same resolution. Provided you meet this technical requirement, we think you'll find the effect of SLS to be absolutely breathtaking.

Seeing is believing, though, and this interactive demo shows just how much you're missing in the games we've validated if you're playing on just one monitor. Even many of the games we haven't validated also look great with AMD Eyefinity technology! 

The same demo also shows how users can be more productive in a professional environment with an AMD Eyefinity technology on an AMD FirePro™ professional graphics solution.

But AMD Eyefinity technology isn't just about games. The prestigious market research firm, IDC, has shown (PDF) that workers are more productive when equipped with a multi-display solution like AMD Eyefinity technology.  Even with SLS mode enabled, each display can be treated like an independent monitor with the AMD HydraVision™ software.

So, whether you choose SLS or extended displays, the versatility of AMD Eyefinity technology virtually ensures that there will be a solution to help you work smarter and game harder.

3.01576/3/2014 1:00 PM
Multimonitor FAQFAQ

​Not at all. Products like the Asus HD 7970 DirectCU II or ATI FirePro™ V9800 support up to 6 displays without any need for DisplayPort 1.2-compatible hubs or monitors. These manufacturers have designed unique solutions with additional DisplayPort outputs, which obviate the need for such equipment.


The ATI FirePro™ V9800 GPU has six mini-DisplayPort outputs, supporting up to six simultaneous displays.

3.01566/3/2014 12:58 PM
Multimonitor FAQFAQ

Display outputs are the ports on the back of your graphics card, which can accept a connection with a monitor. The following pictures illustrate the outputs you might find on an AMD graphics product:

Digital Visual Interface (DVI) DVI
DisplayPort (DP) DP
Mini DisplayPort (mDP) mDP
High-Definition Multimedia Interface (HDMI) HDMI
Video Graphics Array (VGA) VGA

For a more comprehensive list of Display connectors have a look at our Common Male Connector and Female Connection Types​ article

4.01556/3/2014 12:54 PM
Mantle Frequently Asked QuestionsFAQ

​A common bottleneck in graphics work is poor parallelization across multi-core CPUs. Some cores may go completely unutilized, and that represents an opportunity to reclaim lost performance by approaching graphics work in a way that those cores become used. More examples can be found in the official Mantle API whitepaper.​​​

1.02025/7/2014 1:22 PM
Mantle Frequently Asked QuestionsFAQ

​Mantle is capable of reducing driver overhead on single-threaded processors. However, AMD believes the biggest performance advantage of a low-overhead API can be achieved on a modern multi-core CPU.

1.02015/7/2014 1:21 PM
Mantle Frequently Asked QuestionsFAQ

We encourage you to review our newly-published Mantle graphics API whitepaper for more information on how Mantle improves performance, streamlines development, and addresses historical so​ftware bottlenecks.​

1.02004/21/2014 12:32 PM
Mantle Frequently Asked QuestionsFAQ

Performance benefits will vary depending on the application bottlenecks and developers'​ optimization efforts, but tests conducted by DICE for Battlefield 4™ have shown improvements of 14-58%. Mantle provides developers the tools to best take advantage of the PC platform, and as developers learn more about squeezing every bit of performance on the next gen consoles, their optimization experience can translate into better optimizations with Mantle on PC.

2.01884/21/2014 12:23 PM
Multimonitor FAQFAQ

​​​The AMD Radeon™ R series graphics card can support up to 6 displays, with the exception for the R7 250/240 which can support a maximum of two displays.

The table below illustrates the combination of outputs that can be used with the number of connected displays.  Please note when connecting 4 displays, one of the displays must be connected using DisplayPort™ output.

 R9 290X/290R9 280XR9 270X/270R7 260XR7 250/240
Maximum displays supported

3 with DVI/HDMI

4 using DisplayPort 

6 with an MST hub

3 with DVI/HDMI1

4 using DisplayPort1​ 

6 with an MST hub

3 with DVI/HDMI1

4 using DisplayPort1 

6 with an MST hub

3 with DVI/HDMI

4 using DisplayPort 

6 with an MST hub



For more information about the process of configuring multiple displays using a DP 1.2 MST hub, refer to KB article: "Driving Multiple Displays From a Single DisplayPort™ Output with AMD Radeon Graphics Products" ​

1 Monitors connected to the DVI outputs must be identical.

2.01703/25/2014 2:26 PM
Elite Software FAQsFAQ

​Windows® Media Player; Windows Photo & Fax Viewer; Adobe Acrobat (e-Reader); Windows e-Reader (Metro Mode); Windows 8 Metro UI; Microsoft PowerPoint.​

  1. Left – A simple left hand swipe from right to left.
    Left Swipe
  2. Right – A simple right hand swipe from left to right.
    Right Swipe
  3. Up – Swipe the hand with palm facing the device from down upwards.
    Up Swipe
  4. Tap – Lift the open hand with palm facing the device, then slight move the hand toward the device and back, mimicking a “tap”. 
See this article​ for more information​

10.01273/4/2014 2:43 PM
Mantle Frequently Asked QuestionsFAQ

​We are continually adding new partners to the Mantle development program.  Check the official Mantle page regularly for updates.​​

2.01932/1/2014 10:05 PM
Mantle Frequently Asked QuestionsFAQ

The initial releases of the Mantle API and graphics driver are intended for the PC platform only.  However, one of the key goals of Mantle is to make it as easy as possible for developers to use the same features and programming techniques they are already utilizing for the new generation of game consoles when bringing their games to PCs.  This enables better re-use of development efforts for multi-platform games.​

2.01862/1/2014 10:01 PM
Mantle Frequently Asked QuestionsFAQ

DirectX® provides a standardized programming interface for GPUs, allowing the same code to work across a wide range of architectures and product configurations.  Mantle complements DirectX® by providing a lower level of hardware abstraction for developers who want and need it, echoing the capabilities they have come to expect on dedicated game consoles.​

2.01852/1/2014 10:00 PM
Mantle Frequently Asked QuestionsFAQ

Mantle was conceived and developed by AMD in partnership with leading game developers.

This enabled the fast and agile development required to validate the concepts and bring such the technology to life in a relatively short period of time.  However, Mantle was designed in a way that makes it applicable to a range of modern GPU architectures.  In the months ahead, we will be inviting more partners to participate in the development program, leading up to a public release of the specifications later in 2014.  Our intention is for Mantle, or something that looks very much like it, to eventually become an industry standard applicable to multiple graphics architectures and platforms.​

2.01842/1/2014 10:00 PM
Mantle Frequently Asked QuestionsFAQ

Mantle is an AMD initiative to create a new programming model that fully exploits the capabilities of modern GPUs, like AMD Radeon™ products, to improve graphics performance.  As part of this initiative, we have worked with leading game developers to create a new API specification and graphics driver that enable this model on PCs with Graphics Core Next-based graphics hardware.​​

2.01832/1/2014 9:59 PM
Mantle Frequently Asked QuestionsFAQ

Yes, AMD Catalyst™ 14.1 Beta (or later) must be installed on your system to take advantage of Mantle-enabled software.​

2.01912/1/2014 6:08 PM
Mantle Frequently Asked QuestionsFAQ

​​​​Please see the official Mantle page for more details.​

2.01922/1/2014 6:08 PM
Mantle Frequently Asked QuestionsFAQ

Yes, Mantle includes support for AMD Eyefinity™ technology if enabled by the application.​​​​​

1.01982/1/2014 6:08 PM
Mantle Frequently Asked QuestionsFAQ

Yes, Mantle includes support for frame pacing in single and multi-GPU configurations if enabled by the application.​​

1.01972/1/2014 6:07 PM
Mantle Frequently Asked QuestionsFAQ

​​At this time, the following Graphics Core Next-based products are supported:

​​Please n​ote that notebooks based on AMD PowerXpress™ and AMD Enduro technologies are not currently supported. Support for these configurations will be added in a later AMD Catalyst™ driver release.​

3.01942/1/2014 6:07 PM
Mantle Frequently Asked QuestionsFAQ

​Yes, the Mantle API enables applications to take advantage of workload sharing between multiple GPUs.  However, this is controlled directly by the application instead of the graphics driver (as is the case with AMD CrossFire™ technology).  This means that support for specific multi-GPU configurations and features are application-dependent, but it also enables developers to achieve better performance scaling and efficiency by tuning their implementation to match the particular needs of their rendering engine.​

1.01962/1/2014 6:07 PM
Mantle Frequently Asked QuestionsFAQ

​As Mantle is still a young technology, you may encounter unexpected behavior while gaming. Please visit our known issues list to learn more about the issues we’re actively tracking, or provide feedback on our official bug report form if you encounter an unidentified issue.​​

1.01952/1/2014 6:06 PM
Mantle Frequently Asked QuestionsFAQ

The design of Mantle was driven by feedback from leading game developers, who preferred the idea of a fresh start with a new API to the extension and patching of existing ones.  However, we believe that many of Mantle’s concepts are applicable to other graphics APIs, and will inspire their future development.​

1.01902/1/2014 6:02 PM
Mantle Frequently Asked QuestionsFAQ

We have not set a final date for releasing a public SDK, but we will provide more information later in 2014.​

1.01892/1/2014 6:01 PM
Mantle Frequently Asked QuestionsFAQ

The initial iteration of Mantle is intended specifically for Windows on PCs.​

1.01872/1/2014 6:00 PM
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