Yes, for information on Eyefinity group configuration please watch the video below:
If you prefer, the guide is also published in a knowledgebase article: Setting up AMD Eyefinity Technology Display Groups .
AMD Graphic Processing Units (GPU) have the capability of supporting more than one display at the same time however, this is dependent on the available connections on the graphics card.
Multiple monitor set-ups are configured through the AMD Catalyst™ Control Center. The three multi-monitor modes are:
Duplicate (Presentation) Mode
In this mode, the same desktop is shown on multiple displays simultaneously. The displays will run at the same resolution and refresh rate.
Duplicate mode is useful for presentations where one display is in front of the presenter and the other display is in front of the audience.
Note: Duplicate mode does not duplicate displays that are on different graphics cards. Duplicate mode only works on displays that are connected to the same graphics cards.
In the extended mode, each monitor is configured with separate settings (resolution, refresh rates, color quality). The Windows® desktop is extended between the two or more monitors (except for the task bar).
In extended mode, the displays can be rotated between portrait and landscape view to maximize working desktop space.
For instructions on configuring multiple displays using the AMD Catalyst™ Control Center, please watch the video below:
In the Eyefinity mode, the Windows desktop is stretched between two or more displays and is treated as one large desktop. The final resolution is the horizontal and vertical sum of the individual monitors.
For example: 4 displays arranged in a 2x2 configuration with each display running at 1280x1024 would create a desktop area of 2560x 2048.
Note: Eyefinity group mode is not available under the Microsoft® Windows XP operating system.
For more information on Eyefinity configuration please watch the video below:
If you prefer, the guide is also published in a knowledgebase article: Setting up AMD Eyefinity Technology Display Groups
In this video we describe the differences between VGA, DVI, HDMI and DisplayPort monitor outputs found on AMD Radeon™ Series graphics cards. The video will demonstrate the connection combinations possible so that three of more displays can be enabled at the same time.
If you prefer, AMD has published this content in a knowledgebase article. Please see:
If you need to use adapters to connect one or more of your displays, please choose from the list of recommended adapters below:
To explore the different display layouts that are possible with AMD's Eyefinity technology, please use the tool below:
As we mentioned in the last question, every family of GPUs supports a different maximum number of displays. This support is inherent to the AMD graphics chip at the heart of your graphics card.
Before looking through the table, though, keep in mind that the maximum number of supported displays can differ from the number of display outputs on the card. Certain adapters, hubs, or a non-reference graphics card may be required to take full advantage of the capabilities we build into our chips.
As previously indicated, AMD graphics solutions equipped with DisplayPort 1.2 outputs can actually run multiple monitors from a single port.
This feature is called Multi-Stream Transport, or MST, and it allows a single cable from the graphics card to carry the signal for multiple monitors. Taking advantage of this feature requires one of two things:
We have recently published KB article: "Driving Multiple Displays From a Single DisplayPort™ Output with AMD Radeon Graphics Products" that will walk you through the process of configuring multiple displays. Please visit that page for a list of supporting products, as well as general configuration advice.
Please note that
DisplayPort 1.2 MST hubs are also beginning to reach the market through AMD technology partners like Club3D and Bizlink.
DisplayPort 1.2 MST hubs allow for a single cable to connect multiple displays to a single DisplayPort output on an AMD Radeon™ graphics card.
Recently, manufacturers have been releasing monitors that can connect to one another in a "daisychain" configuration that ultimately links back to the graphics card. This dasychaining permits each monitor to supply the display signal for the next monitor in the chain, with several displays connecting to one display output on the GPU. Monitors that feature this technology include the Dell U2413, U2713H, U2913WM and U3014.
To configure displays such as these, please visit our KB article: "Using a Dell Monitor supporting DisplayPort 1.2 Multi-Stream Transport with AMD Radeon™ Graphics Products" that outlines specific configuration steps, as well as system requirements.
Using MST-capable displays, such as these Dell U2413 panels, allows for several daisychained monitors to be connected to the graphics card with a single DisplayPort cable.
It's partially true. AMD Eyefinity technology is a brand name that actually describes three distinct functions:
At a basic level, many users like AMD Eyefinity technology for the first reason: connecting more than two displays is no longer a challenge as it has been in the past. And whether you run Linux, Microsoft® Windows® or Mac OS®, each operating system works seamlessly with AMD's hardware/software to connect and configure multiple displays.
Assuming for a moment that you never perform any additional configuration once the monitors are connected, these displays are running in what's called "extended mode." Monitors do not have to be the same size or resolution in this mode, and you should feel free to rearrange your games and applications across the extended displays as you see fit.
The primary drawback to extended displays is that a game or video cannot readily be maximized to take advantage of all the displays at the same time, which is where AMD Eyefinity technology's SLS mode steps in.
Single Large Surface (SLS) mode is activated when you create an AMD Eyefinity technology display group in the AMD Catalyst™ Control Center. SLS mode combines the resolutions of all the connected displays, and then essentially "tricks" the operating system into believing that there is one display with that large combined resolution.
Dragon Age II in AMD Eyefinity technology 5x1 portrait mode. Spanning the game to all five monitors would not be possible without SLS.
While SLS mode does not require all monitors to be of the same resolution, SLS mode will force each monitor to match the smallest resolution on any of the displays you're combining. For example, a 1680x1050 monitor paired with two 1920x1200 monitors will force the 1920x1200 monitors to 1680x1050 before they're combined for a final SLS resolution of 5040x1050. For this reason, we do strongly encourage all monitors to have, at the very least, the same resolution. Provided you meet this technical requirement, we think you'll find the effect of SLS to be absolutely breathtaking.
Seeing is believing, though, and this interactive demo shows just how much you're missing in the games we've validated if you're playing on just one monitor. Even many of the games we haven't validated also look great with AMD Eyefinity technology!
The same demo also shows how users can be more productive in a professional environment with an AMD Eyefinity technology on an AMD FirePro™ professional graphics solution.
But AMD Eyefinity technology isn't just about games. The prestigious market research firm, IDC, has shown (PDF) that workers are more productive when equipped with a multi-display solution like AMD Eyefinity technology. Even with SLS mode enabled, each display can be treated like an independent monitor with the AMD HydraVision™ software.
So, whether you choose SLS or extended displays, the versatility of AMD Eyefinity technology virtually ensures that there will be a solution to help you work smarter and game harder.
Not at all. Products like the Asus HD 7970 DirectCU II or ATI FirePro™ V9800 support up to 6 displays without any need for DisplayPort 1.2-compatible hubs or monitors. These manufacturers have designed unique solutions with additional DisplayPort outputs, which obviate the need for such equipment.
The ATI FirePro™ V9800 GPU has six mini-DisplayPort outputs, supporting up to six simultaneous displays.
Display outputs are the ports on the back of your graphics card, which can accept a connection with a monitor. The following pictures illustrate the outputs you might find on an AMD graphics product:
For a more comprehensive list of Display connectors have a look at our Common Male Connector and Female Connection Types article
A common bottleneck in graphics work is poor parallelization across multi-core CPUs. Some cores may go completely unutilized, and that represents an opportunity to reclaim lost performance by approaching graphics work in a way that those cores become used. More examples can be found in the official
Mantle API whitepaper.
Mantle is capable of reducing driver overhead on single-threaded processors. However, AMD believes the biggest performance advantage of a low-overhead API can be achieved on a modern multi-core CPU.
We encourage you to review our newly-published Mantle graphics API whitepaper for more information on how Mantle improves performance, streamlines development, and addresses historical software bottlenecks.
Performance benefits will vary depending on the application bottlenecks and developers' optimization efforts, but tests conducted by DICE for Battlefield 4™ have
shown improvements of 14-58%. Mantle provides developers the tools to best take advantage of the PC platform, and as developers learn more about squeezing every bit of performance on the next gen consoles, their optimization experience can translate into better optimizations with Mantle on PC.
The AMD Radeon™ R series graphics card can support up to 6 displays, with the exception for the R7 250/240 which can support a maximum of two displays.
The table below illustrates the combination of outputs that can be used with the number of connected displays. Please note when connecting 4 displays, one of the displays must be connected using DisplayPort™ output.
3 with DVI/HDMI
4 using DisplayPort
6 with an MST hub
3 with DVI/HDMI1
4 using DisplayPort1
4 using DisplayPort1
For more information about the process of configuring multiple displays using a DP 1.2 MST hub, refer to KB article: "Driving Multiple Displays From a Single DisplayPort™ Output with AMD Radeon Graphics Products"
1 Monitors connected to the DVI outputs must be identical.
Windows® Media Player; Windows Photo & Fax Viewer; Adobe Acrobat (e-Reader); Windows e-Reader (Metro Mode); Windows 8 Metro UI; Microsoft PowerPoint.
are continually adding new partners to the Mantle development program. Check the official
Mantle page regularly for updates.
The initial releases of the Mantle API and graphics driver are intended for the PC platform only. However, one of the key goals of Mantle is to make it as easy as possible for developers to use the same features and programming techniques they are already utilizing for the new generation of game consoles when bringing their games to PCs. This enables better re-use of development efforts for multi-platform games.
DirectX® provides a standardized programming interface for GPUs, allowing the same code to work across a wide range of architectures and product configurations. Mantle complements DirectX® by providing a lower level of hardware abstraction for developers who want and need it, echoing the capabilities they have come to expect on dedicated game consoles.
Mantle was conceived and developed by AMD in partnership with leading game developers.
This enabled the fast and agile development required to validate the concepts and bring such the technology to life in a relatively short period of time. However, Mantle was designed in a way that makes it applicable to a range of modern GPU architectures. In the months ahead, we will be inviting more partners to participate in the development program, leading up to a public release of the specifications later in 2014. Our intention is for Mantle, or something that looks very much like it, to eventually become an industry standard applicable to multiple graphics architectures and platforms.
is an AMD initiative to create a new programming model that fully exploits the
capabilities of modern GPUs, like AMD Radeon™ products, to improve graphics
performance. As part of this initiative,
we have worked with leading game developers to create a new API specification
and graphics driver that enable this model on PCs with Graphics Core Next-based
Yes, AMD Catalyst™ 14.1 Beta (or later) must be installed on your system to take advantage of Mantle-enabled software.
Please see the official Mantle page for more details.
Mantle includes support for AMD Eyefinity™ technology if enabled by the
Mantle includes support for frame pacing in single and multi-GPU configurations
if enabled by the application.
At this time, the following
Graphics Core Next-based products are supported:
note that notebooks based on AMD PowerXpress™ and AMD Enduro technologies are
not currently supported. Support for these configurations will be added in a
later AMD Catalyst™ driver release.
Yes, the Mantle API enables applications to take advantage of workload sharing between multiple GPUs. However, this is controlled directly by the application instead of the graphics driver (as is the case with AMD CrossFire™ technology). This means that support for specific multi-GPU configurations and features are application-dependent, but it also enables developers to achieve better performance scaling and efficiency by tuning their implementation to match the particular needs of their rendering engine.
Mantle is still a young technology, you may encounter unexpected behavior while
gaming. Please visit our known
issues list to learn more about the issues we’re actively tracking, or
provide feedback on our official bug
report form if you encounter an unidentified issue.
design of Mantle was driven by feedback from leading game developers, who preferred
the idea of a fresh start with a new API to the extension and patching of
existing ones. However, we believe that
many of Mantle’s concepts are applicable to other graphics APIs, and will inspire
their future development.
have not set a final date for releasing a public SDK, but we will provide more
information later in 2014.
The initial iteration of Mantle is intended specifically for Windows on PCs.