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Multimonitor FAQFAQ

​​​The AMD Radeon™ R series graphics card can support up to 6 displays, with the exception for the R7 250/240 which can support a maximum of two displays.

The table below illustrates the combination of outputs that can be used with the number of connected displays.  Please note when connecting 4 displays, one of the displays must be connected using DisplayPort™ output.

 R9 290X/290R9 280XR9 270X/270R7 260XR7 250/240
Maximum displays supported

3 with DVI/HDMI

4 using DisplayPort 

6 with an MST hub

3 with DVI/HDMI1

4 using DisplayPort1​ 

6 with an MST hub

3 with DVI/HDMI1

4 using DisplayPort1 

6 with an MST hub

3 with DVI/HDMI

4 using DisplayPort 

6 with an MST hub



For more information about the process of configuring multiple displays using a DP 1.2 MST hub, refer to KB article: "Driving Multiple Displays From a Single DisplayPort™ Output with AMD Radeon Graphics Products" ​

1 Monitors connected to the DVI outputs must be identical.

2.01703/25/2014 2:26 PM
Elite Software FAQsFAQ

​Windows® Media Player; Windows Photo & Fax Viewer; Adobe Acrobat (e-Reader); Windows e-Reader (Metro Mode); Windows 8 Metro UI; Microsoft PowerPoint.​

  1. Left – A simple left hand swipe from right to left.
    Left Swipe
  2. Right – A simple right hand swipe from left to right.
    Right Swipe
  3. Up – Swipe the hand with palm facing the device from down upwards.
    Up Swipe
  4. Tap – Lift the open hand with palm facing the device, then slight move the hand toward the device and back, mimicking a “tap”. 
See this article​ for more information​

10.01273/4/2014 2:43 PM
Mantle Frequently Asked QuestionsFAQ

​We are continually adding new partners to the Mantle development program.  Check the official Mantle page regularly for updates.​​

2.01932/1/2014 10:05 PM
Mantle Frequently Asked QuestionsFAQ

The initial releases of the Mantle API and graphics driver are intended for the PC platform only.  However, one of the key goals of Mantle is to make it as easy as possible for developers to use the same features and programming techniques they are already utilizing for the new generation of game consoles when bringing their games to PCs.  This enables better re-use of development efforts for multi-platform games.​

2.01862/1/2014 10:01 PM
Mantle Frequently Asked QuestionsFAQ

DirectX® provides a standardized programming interface for GPUs, allowing the same code to work across a wide range of architectures and product configurations.  Mantle complements DirectX® by providing a lower level of hardware abstraction for developers who want and need it, echoing the capabilities they have come to expect on dedicated game consoles.​

2.01852/1/2014 10:00 PM
Mantle Frequently Asked QuestionsFAQ

Mantle was conceived and developed by AMD in partnership with leading game developers.

This enabled the fast and agile development required to validate the concepts and bring such the technology to life in a relatively short period of time.  However, Mantle was designed in a way that makes it applicable to a range of modern GPU architectures.  In the months ahead, we will be inviting more partners to participate in the development program, leading up to a public release of the specifications later in 2014.  Our intention is for Mantle, or something that looks very much like it, to eventually become an industry standard applicable to multiple graphics architectures and platforms.​

2.01842/1/2014 10:00 PM
Mantle Frequently Asked QuestionsFAQ

Mantle is an AMD initiative to create a new programming model that fully exploits the capabilities of modern GPUs, like AMD Radeon™ products, to improve graphics performance.  As part of this initiative, we have worked with leading game developers to create a new API specification and graphics driver that enable this model on PCs with Graphics Core Next-based graphics hardware.​​

2.01832/1/2014 9:59 PM
Mantle Frequently Asked QuestionsFAQ

Yes, AMD Catalyst™ 14.1 Beta (or later) must be installed on your system to take advantage of Mantle-enabled software.​

2.01912/1/2014 6:08 PM
Mantle Frequently Asked QuestionsFAQ

​​​​Please see the official Mantle page for more details.​

2.01922/1/2014 6:08 PM
Mantle Frequently Asked QuestionsFAQ

Yes, Mantle includes support for AMD Eyefinity™ technology if enabled by the application.​​​​​

1.01982/1/2014 6:08 PM
Mantle Frequently Asked QuestionsFAQ

Yes, Mantle includes support for frame pacing in single and multi-GPU configurations if enabled by the application.​​

1.01972/1/2014 6:07 PM
Mantle Frequently Asked QuestionsFAQ

​​At this time, the following Graphics Core Next-based products are supported:

​​Please n​ote that notebooks based on AMD PowerXpress™ and AMD Enduro technologies are not currently supported. Support for these configurations will be added in a later AMD Catalyst™ driver release.​

3.01942/1/2014 6:07 PM
Mantle Frequently Asked QuestionsFAQ

​Yes, the Mantle API enables applications to take advantage of workload sharing between multiple GPUs.  However, this is controlled directly by the application instead of the graphics driver (as is the case with AMD CrossFire™ technology).  This means that support for specific multi-GPU configurations and features are application-dependent, but it also enables developers to achieve better performance scaling and efficiency by tuning their implementation to match the particular needs of their rendering engine.​

1.01962/1/2014 6:07 PM
Mantle Frequently Asked QuestionsFAQ

​As Mantle is still a young technology, you may encounter unexpected behavior while gaming. Please visit our known issues list to learn more about the issues we’re actively tracking, or provide feedback on our official bug report form if you encounter an unidentified issue.​​

1.01952/1/2014 6:06 PM
Mantle Frequently Asked QuestionsFAQ

The design of Mantle was driven by feedback from leading game developers, who preferred the idea of a fresh start with a new API to the extension and patching of existing ones.  However, we believe that many of Mantle’s concepts are applicable to other graphics APIs, and will inspire their future development.​

1.01902/1/2014 6:02 PM
Mantle Frequently Asked QuestionsFAQ

We have not set a final date for releasing a public SDK, but we will provide more information later in 2014.​

1.01892/1/2014 6:01 PM
Mantle Frequently Asked QuestionsFAQ

Performance benefits will vary depending on the characteristics of each application, and of the CPU & GPU it is run on. In general, the largest benefits will be seen in cases where CPU overhead has traditionally limited GPU throughput.​

Mantle is about providing the tools to take the best advantage of the PC platform. As developers learn more about squeezing every bit of performance on the new generation of game consoles, their experience can translate into better optimizations with Mantle on PCs.

1.01882/1/2014 6:01 PM
Mantle Frequently Asked QuestionsFAQ

The initial iteration of Mantle is intended specifically for Windows on PCs.​

1.01872/1/2014 6:00 PM
Mantle Frequently Asked QuestionsFAQ

​There are several unannounced partners participating in the program; they will be revealed at a later date​

1.01821/28/2014 10:45 AM
Windows® 8 FAQFAQ

AMD provides a generic driver for compatible laptops using Windows® 8 with support for AMD Mobility Radeon HD2000, 3000 and 4000 Series graphics cards. The driver is limited to WDDM 1.1 functionality. To dowload this driver, select from the options below:

NOTE: For laptops that are not compatible, the installation of the driver will fail and display an error message that states, "no compatible hardware was found." KB article GPU-28041 helps to explain why it may be necessary to use the driver that is provided by the laptop manufacturer.

2.0631/27/2014 3:34 PM

AMD Radeon™ Dual Graphics is a form of AMD CrossFireX™ Technology and with the current solution only displays from the 'master' graphics device (the one that monitors are plugged into) are available. The other displays are disabled. To ensure your displays remain available, make sure to connect your displays to the 'master' graphics device. The 'master' device settings can be found in the AMD VISION Engine Control Center, which is the user interface for the drivers and installation package.

1.01811/22/2014 9:28 AM

AMD Radeon™ Dual Graphics will support AMD Eyefinity Technology as long as your discrete GPU supports AMD Eyefinity Technology and monitors are plugged into the discrete GPU outputs.

1.01801/22/2014 9:27 AM

​AMD Radeon™ Dual Graphics was designed for the latest Microsoft Windows operating system; this allows AMD to focus resources on providing an optimal user experience on the latest platform technology. AMD encourages users to upgrade to the latest operating system to take full advantage of the features and benefits of Windows 7 (including DirectX® 10 & Direct® 11) to ensure users get the best performance for what they do with their PC. For users that continue to use Windows XP and previous versions, dual graphics combined performance functionality will be disabled and the fastest graphics engine will perform those tasks.​

1.01791/22/2014 9:27 AM

AMD Radeon™ Dual Graphics was designed only for the latest DirectX® levels to allow AMD to focus resources on providing an optimal user experience on the latest graphics technologies. AMD encourages users to take advantage of these and numerous other innovations that have come to market recently by upgrading system hardware.​

AMD Radeon™ HD 6000 Series graphics, found in both AMD A-Series APUs and discrete video cards, are designed to deliver the best possible DirectX® 11 experience. As such, the dual graphics performance increase is applicable to select DirectX® 11 & DirectX® 10 enabled applications. For DirectX® 9 applications, the combined performance will be disabled and the fastest graphics engine will perform those tasks; however, users will still experience the speed and performance of AMD Radeon™ graphics.

1.01781/22/2014 9:25 AM

For best performance, AMD recommends plugging the display into your discrete graphics card. This will ensure that even applications that do not take advantage of AMD Radeon™ Dual Graphics will still be able to run on the faster graphics card in your system. However, to be more accurate, we recommend that you plug your monitor into the AMD Radeon™ graphics with the higher model number. If that is your APU, plug into the motherboard, if it is your discrete graphics card, plug into that.

1.01771/22/2014 9:25 AM

To take advantage of AMD Radeon™ Dual Graphics, you must use a compatible AMD A-Series APU to pair with your supported AMD Radeon™ HD 6000 Series card. After installation of your graphics card, install the latest AMD graphics drivers. After driver installation, the option to enable AMD Radeon™ Dual Graphics should become available in the AMD VISION Engine Control Center.

Once installed, go into the "Performance" section of the AMD VISION Engine Control Center and check the box that says 'Enable Crossfire™' - this will allow the AMD A-Series APU graphics to work in tandem with the select AMD Radeon™ HD 6000 Series GPU installed for increased graphics performance.​

2.01761/22/2014 9:24 AM

There are two main ways to find out if your system can support AMD Radeon™ Dual Graphics. One, you can go to and get the latest information, including all supported discrete GPUs. Two, if you purchase an AMD A-Series APU for your desktop PC as an individual processor-in-a-box (PIB), the right hand panel will show the supported discrete GPUs for that particular APU model.

1.01751/22/2014 9:21 AM

The Clone (presentation), Extended, and AMD Eyefinity technology modes can be enabled on each of the installed graphics card by running AMD Crossfire™ technology on your system.  Multiple monitor setups can be configured through the AMD Catalyst™ Control Center or AMD VISION Engine Control Center.

Here is a brief description of each mode and its function:

Clone (Presentation) Mode

  • In this mode, the same identical desktop is shown on both displays simultaneously. Both monitors will run at the same resolution and refresh rate.
    • Clone mode is useful for presentations where one display is in front of the presenter and the other display is in front of the audience.

Note: Clone mode does not clone displays on different graphics cards. Clone mode only works on displays that are connected to the same graphics cards.

Extended Mode

  • Each monitor is configured with separate settings (resolution, refresh rates, color quality). The Windows® desktop is extended between the two or more monitors (except for the task bar).
    • In extended mode, the displays can be rotated between portrait and landscape view to maximize working desktop space.

AMD Eyefinity Group Mode

  • The Windows desktop is stretched between two or more monitors and is treated as one large desktop, complete with a Windows taskbar across all screens. The final resolution is the horizontal and vertical sum of the individual monitors.
    • Example: 4 x monitors arranged in a 2 x 2 configuration and each running at 1280 X 1024 = desktop area now running at 2560 X 2048

Note: The AMD Eyefinity group mode is not available under the Microsoft® Windows XP operating system.

For more information on the AMD Eyefinity Group Configuration, please also read our Setting up AMD Eyefinity Technology Display Groups knowledgebase article.

2.01741/17/2014 12:45 PM

​AMD Crossfire™ technology enables the output connectors on the primary graphics card.  The primary graphics card is the one located closest to the CPU.​

1.01731/17/2014 12:43 PM
Multimonitor FAQFAQ

Although the graphics card has three display connectors, it can only output two video signals simultaneously.  This is because two of the three output connectors share one video signal and therefore, the graphics card can only support a maximum of two displays.  The display output combinations that can be achieved are dependent on the specific make and model of the graphics card.

To test which output combinations are possible with the graphics card, connect the displays to the graphics card and launch the AMD Catalyst™ Control Center.  If only one display can be enabled inside the AMD Catalyst Control Center, the video signal is being shared by the two connected outputs.  Moving one of the displays to the other available output connector should allow both displays to work simultaneously. 

1.01721/17/2014 12:42 PM
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