Create Stunningly Photorealistic Images
Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon™ ProRender's complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.
This Radeon™ ProRender plug-in for Autodesk® 3ds Max® is a feature rich solution which enables the user to render high quality images of their models. With this tool, users can render and then perform a host of post image processes. These include:
- ActiveShade Viewport Integration
- Exposure Controls (Linear, Logarithmic, MR Photographic, Physical)
- Tonemapping (Linear, Reinhard)
- Depth of Field
- Virtual Reality Camera Support
- Materials support, including most standard 3DS Max maps and Radeon ProRender maps
- Material browser thumbnails for interactive previews
- Advanced lighting features
Below is a summary of fixed and known issues for the Radeon™ ProRender plug-in for Autodesk® 3ds Max®.
- This is the initial release note document. No previous issues have been reported.
- Observation of lights not working when they have been mirrored or negative scaled
- Transparent and refractive material are not supporting the background backplate
- Incorrect Fresnel reflection colors have been observed with Uber and Corona materials
- Deficiencies have been observed with physical material anisotropy
- User may be unable to disable shadow catcher for ground and ground may not be working in some instances
- Volume material may crash when assigned to mesh
- Crash has been observed when adjusting tone map
- Black edges have been observed with refraction
- Instances observed where refraction only goes through ha single layer of double glazing or double walled glass objects
- Observation with transmap where spec and gloss are seen despite being disabled
AMD Issue Reporting Form
This driver release incorporates suggestions received through the AMD Issue Reporting Form. To provide us with your feedback, visit the AMD Issue Reporting Form.