Minimum supported ATI Eyefinity modes |
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3x1 Landscape
3x2 Landscape
3x1 Portrait |
3x1 Landscape
3x2 Landscape
3x1 Portrait |
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ATI Eyefinity Resolutions |
- ATI Eyefinity modes not accessible by any means
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- Support available for 1x3 and 2x3
- ATI Eyefinity resolutions available on connected display array in both landscape and portrait modes
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- Automatically detects ATI Eyefinity resolutions and allows in-game selection/change via game options menu
- Application will present and allow user to select bezel corrected resolutions in addition to standard ATI Eyefinity modes (upcoming feature)
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Field of View (FOV) |
- Significant reduction in vertical FOV when compared to single panel
- FOV is not correctable by any means
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- Supports a manual FOV adjustment (if not automatically detected and resolved by horizontal resolution)
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- Automatically adjusts FOV to a correct level for the connected panel array
- Some minor stretching may be acceptable
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Aspect Ratio |
- On screen objects are significantly distorted in either the X or Y direction in ATI Eyefinity Single Large Surface (SLS) modes
- Circles appear as ovals and squares are rendered as rectangles
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- Detects and supports extremely wide aspect ratios including 3 and 6 panel SLS resolutions i.e. 2560x1600 x 3 panel Landscape = 7660x1600 or 4.8:1
- Aspect ration can be corrected to match the array of displays either automatically or manually by user
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- Aspect ration corrected automatically to match the array of displays
- FOV automatically corrected based upon selected resolutions and connected panel array dimensions
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Visual Elements |
- Menus or portions of menus are rendered off-screen
- Menu items are not selectable by the user in ATI Eyefinity resolutions
- Heads Up Display (HUD) elements or portions of HUD elements are not rendered within the viewable area
- Dialog boxes do not appear within the viewable area
- Significant portions of game-critical cut scenes are not displayed within the viewable area
- Targeting reticule (crosshair) does not appear or is corrupted in ATI Eyefinity modes
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- All in-game menus, dialog boxes, HUD elements and other visual content fully displayed in the connected panel array
- Rendered cut-scenes displayed correctly on connected panel array without cropping or distorting of the content
- Video cut-scenes displayed correctly on connected panel array without cropping or distorting of the content
- Cut scenes centered upon the center screen if not properly spanning the complete ATI Eyefinity array
- Targeting reticule placed within the field of view without distortion or stretching
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- All in-game menus, dialog boxes and other visual content fully displayed in popular ATI Eyefinity panel arrays (1x3 and 2x3 in both landscape and portrait mode)
- In-game menus do not span across more than 2 displays
- Rendered and video cut-scenes displayed correctly on connected panel array without cropping or distorting of the content
- Targeting reticule/HUD correctly centered on center panel in 3x1 modes
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