Radeon ProRender for Maya v2.3 Release Notes


Last Updated: May 9, 2018

Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender 's complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

This Radeon ProRender plug-in for Autodesk® Maya®  is a feature rich solution which enables the user to render high quality images of their models. With this tool, users can render and then perform a host of post image processes.

The latest Radeon ProRender for Maya plug-in can be downloaded from the following links:

Radeon ProRender for Maya v2.3 Highlights

    • Support for macOS High Sierra 10.13.3+ using Metal® 2. eGPU devices requires macOS® High Sierra 10.13.4.
    • PBR Shader and Denoiser added in the render settings.
    • An additional control for setting camera exposure to allow adding more motion blur is added.
    • Texture gamma settings are now handled correctly.
    • Physically based lighting controls greatly improve lighting setups.
      • Additional area light shapes include:  Rectangle, Disk, Cylinder, and Spheres.
      • Light color can be set by temperature, color, texture, or all three.
      • Intensity can be set additionally with physical units.
    • Maya Remap HSV and Gamma Correct nodes are supported.
    • More AOV's have been added for compositing.

Fixed Issues

    • IBL works on all render layers, not just the master.
    • Uber emissive weight works correctly.
    • Various NVIDIA® OpenCL™ fixes.
    • Render selected objects now works as expected.
    • Camera Clipping planes now work correctly.
    • IBL Maps were previously mirrored.
    • Better behavior when exiting Maya while a render or IPR session is running.
    • Displacements have a minimum value of -1.
    • IES file was disappearing when editing light intensity.
    • Fixed crash with IPR and editing displacement UVs.
    • Render image convergence is much better with IBL Maps applied.

Known Issues

    • Intel® integrated graphics are disabled on macOS, however CPU mode is available.
    • Large (16K) HDR textures for IBL lights may cause crashes.  

ISV Certification Notes

    • Due to Maya-MtoA software issue Trac #3142, some Viewport Draw modes for stand-ins draw an infinite line. Workaround is to toggle the Viewport Draw Mode of the stand-in in the Attribute Editor.
    • Autodesk® Maya® 2017/2018 may show gray patch in playback in certain models due Maya issue Maya 41945. Workaround is to click on a different frame on timeline or to click on first frame.


Radeon ProRender for Maya v2.3 is compatible with the following applications:

    • Autodesk® Maya® 2016 SP2
    • Autodesk® Maya® 2016.5
    • Autodesk® Maya® 2017
    • Autodesk® Maya® 2018

Compatible Operating Systems

Radeon ProRender for Maya v2.3 is designed to support the following operating system platforms:

    • Microsoft Windows® 10 (64-bit)
    • Microsoft Windows® 7 (64-bit)
    • MacOS® High Sierra 10.13.3+

Product Compatibility

Radeon ProRender for Maya v2.3 is compatible with the following graphics products:

 Microsoft Windows 10 Microsoft Windows 7
Radeon™ WX series
Radeon™ Vega Frontier Edition
Radeon™ Pro SSG 
Radeon™ Pro Duo ("Polaris")
AMD FirePro™ W Series
Radeon™ Pro Duo ("Fiji")
Radeon™ R9 series
Radeon™ RX series


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©2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD arrow, FirePro, Radeon Pro, Radeon ProRender and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions.

Autodesk, the Autodesk logo, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.

OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos.

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macOS and Metal are registered trademarks of Apple Inc.